DC Universe and split the latter into a separate entry, now the highly-successful Injustice series. Capcom Infinite was met with lukewarm reception and even worse sales. NetherRealm Studios learned from their fumble with Mortal Kombat vs. Now we’re left having to wait until the eventual, and almost assured, Super Street Fighter x Tekken is shipped out for the fighting game community to get excited about.On the crossover-genre front, things don’t look so healthy. My only wish is that we should have had this rough around the edges gem sold to us after its final polishing. It feels really nice to have something that is so different I struggle to understand it – yet feel so familiar I was able pick it up and not feel frustrated. After a personal ten years of throwing Hadokens and mashing out Shoryukens, something new is exactly what I expected and wanted from SFxT. I criticize because I love, and at the end of the day Street Fighter x Tekken is a very good game. Major network bugs involving sound effects and character specific ‘glitches’ that create a definite caste of character tiers all lead to a tainted experience that, despite being visually stunning, is already treading a thin line between novel and novelty. Poor choices in menu design result in unnecessary waits for matchmaking and a need for players to be booted back to a multiplayer lobby just to hit the ‘ready’ button for another fight. On-disc DLC being charged for doesn’t feel fair, and Xbox 360 users can’t play two player team games online on the same Xbox – an issue that Capcom has stated will not be addressed in patches. Optimal gem configurations are eventually figured out and leave you with only one ‘competitive’ choice. While the gems work in theory – the mechanic suffers from flaws in practice. The character customizing gems were added to give the game an air of creativity, and initially they do. For everyone else, problems quickly arise when you realize that all this ‘flash’ feels like a thin coating for mechanics that, while diverse, are ultimately one-dimensional in their requirement for juggling.īugs (both mechanical and gameplay wise) and bad development choices are abundant and while I feel it is too early dub SFxT broken, I feel it is fair to say that overall, it’s little underwhelming. But to those looking for a more casual experience, it’s all tremendously satisfying. Those accustomed to the bread and butter mechanics of other Capcom fighters are in for a steep learning curve that will be very unrewarding until fundamentals are ingrained in muscle memory. Madness ensues quickly, and things get very flashy and exciting, very quickly. New combos and super arts take advantage of this and often have combos involving both combatants. The new additions to the fighting engine largely revolve around how you’re now fighting on two person teams. The Tekken characters feel more akin to Tekken character models wrapped around fighters that basically act like archetype Street Fighter combatants.
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Unfortunately this can leave fans of the Tekken series alienated. While drawing heavily from SF4, Street Fighter X Tekken tries hard to stake its claim to an original (albeit still Street Fighter inspired) fighting game experience. At SFxT’s worst it feels like a game that is just missing its final polish, and stumbles because of it. At its very best Street Fighter X Tekken is a feature packed title that tries very hard to please, and for the most part does. Local multiplayer with four people on two teams is unlike any fighting game experience I’ve had. Capcom and the anxiety of having to switch out characters, while not opening yourself up to punishment keep you on the absolute edge of your seat.
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The juggle mechanic keeps intensity high with long running combos more commonly seen in Marvel Vs. Visual effects are off-the-wall and leave you feeling the excitement and tension that is needed in a fighting game. The cast of characters is gigantic, the story is better left forgotten, and there’s extreme gameplay depth with a new juggling system tastefully borrowed and modified from the Tekken series. The modified Street Fighter 4 engine SFxT runs on is mostly smooth, but entirely beautiful. With six buttons for controls, 2D environments, and Hadokens, SFxT is a turbo charged Street Fighter game that will meet all expectations of the long established series – initially. Firstly, don’t let the title of this game confuse you – Street Fighter X Tekken is solely a Street Fighter game.